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Quest Guide: Armored Transports
Quest guide 9 Mar 2026

Quest Guide: Armored Transports

Blue Gate walkthrough for Armored Transports with objectives, prep, route order, and extract notes.

Armored Transports is a quest run in ARC Raiders. This version is written as a practical raid plan: what to bring, the order to run the steps in, and what usually kills the run once the quest is technically done.

Quest#12
Map laneBlue Gate
Objective count4
Same raid?Usually no

Objective list

  • Reach the Checkpoint
  • Search the Guard huts for an Armored Patrol Key Card
  • Reach the Traffic Tunnel near the Blue Gate Checkpoint
  • Find and unlock the rear door of an armored patrol car

What to bring

  • A reliable mid-range primary and a sidearm or close-range backup; most quest deaths happen while rotating, not while looting.
  • Stamina-friendly utility like smoke or a distraction item, because recon steps usually force you into exposed rooftops, offices, or dead-end rooms.

How to run it

Plan the raid around the first named objective and your nearest safe extract, not around the fattest loot route. If the quest item drops into your inventory, the raid is now an escort mission and everything else is optional.

  1. Step 1: Reach the Checkpoint

    Make this your opening waypoint. Move quickly, clear only what blocks the path, and do not burn utility before you reach the named area.

  2. Step 2: Search the Guard huts for an Armored Patrol Key Card

    Once you are at the point of interest, clear the nearest angle first, then interact. Most misses on this step happen because players sprint past the actual prompt or loot through the room too early.

  3. Step 3: Reach the Traffic Tunnel near the Blue Gate Checkpoint

    Make this your opening waypoint. Move quickly, clear only what blocks the path, and do not burn utility before you reach the named area.

  4. Step 4: Find and unlock the rear door of an armored patrol car

    Once you are at the point of interest, clear the nearest angle first, then interact. Most misses on this step happen because players sprint past the actual prompt or loot through the room too early.

Where players usually throw this quest

  • Running past the actual interaction prompt. Slow down for five seconds, clear the room, and let the tracker update before leaving.
  • Taking a fight on the way out just because you hear it. Quest raids are won by discipline, not by K/D.

Miswired note

Use the named area as your anchor, then plan your extract before you touch the objective. That matters more than another backpack worth of salvage on Blue Gate.