Quest Guide: A Rising Tide
Multi-map walkthrough for A Rising Tide with objectives, prep, route order, and extract notes.
Multi-map walkthrough for A Rising Tide with objectives, prep, route order, and extract notes.
A Rising Tide is a quest run in ARC Raiders. This version is written as a practical raid plan: what to bring, the order to run the steps in, and what usually kills the run once the quest is technically done.
This is a multi-map quest. Unless your quest log explicitly says everything must happen in one round, treat each map as its own clean deployment. Finish one location, extract, restock, then queue the next leg instead of forcing the whole chain in one stressed run.
Treat this as a hard objective, not a side stop. Finish the interaction, confirm the quest tracker updates, then rotate before the next squad arrives.
Treat this as a hard objective, not a side stop. Finish the interaction, confirm the quest tracker updates, then rotate before the next squad arrives.
Treat this as a hard objective, not a side stop. Finish the interaction, confirm the quest tracker updates, then rotate before the next squad arrives.
Once you are at the point of interest, clear the nearest angle first, then interact. Most misses on this step happen because players sprint past the actual prompt or loot through the room too early.
Once you are at the point of interest, clear the nearest angle first, then interact. Most misses on this step happen because players sprint past the actual prompt or loot through the room too early.
If you queue this with friends, split jobs by map familiarity: let one person lead each location and keep the others on security and callouts.