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Quest Guide: Prescriptions of the Past
Quest guide 9 Mar 2026

Quest Guide: Prescriptions of the Past

Spaceport walkthrough for Prescriptions of the Past with objectives, prep, route order, and extract notes.

Prescriptions of the Past is a quest run in ARC Raiders. This version is written as a practical raid plan: what to bring, the order to run the steps in, and what usually kills the run once the quest is technically done.

Quest#59
Map laneSpaceport
Objective count3
Same raid?Yes

Objective list

  • In one round
  • Visit the Departure Building in Spaceport
  • Find the Medical Exam Room inside the Departure Building
  • Search for the records

What to bring

  • A reliable mid-range primary and a sidearm or close-range backup; most quest deaths happen while rotating, not while looting.
  • A light-value raid kit. 'In one round' objectives punish greed, so bring enough to survive, not enough to cry over.
  • Stamina-friendly utility like smoke or a distraction item, because recon steps usually force you into exposed rooftops, offices, or dead-end rooms.

How to run it

Because the tracker says this must be done in one round, treat the named objective areas as a route: get in, clear the interaction, confirm the update, then rotate immediately. You are not trying to win the whole lobby; you are trying to leave with the quest done.

  1. Step 1: Visit the Departure Building in Spaceport

    Make this your opening waypoint. Move quickly, clear only what blocks the path, and do not burn utility before you reach the named area.

  2. Step 2: Find the Medical Exam Room inside the Departure Building

    Once you are at the point of interest, clear the nearest angle first, then interact. Most misses on this step happen because players sprint past the actual prompt or loot through the room too early.

  3. Step 3: Search for the records

    Once you are at the point of interest, clear the nearest angle first, then interact. Most misses on this step happen because players sprint past the actual prompt or loot through the room too early.

Where players usually throw this quest

  • Starting the raid without a simple, clockwork route. One-round quests fall apart when you improvise after the first gunshot.
  • Running past the actual interaction prompt. Slow down for five seconds, clear the room, and let the tracker update before leaving.
  • Taking a fight on the way out just because you hear it. Quest raids are won by discipline, not by K/D.

Miswired note

Use the named area as your anchor, then plan your extract before you touch the objective. That matters more than another backpack worth of salvage on Spaceport.